Slaughter on Shrödinger VII
December 2011·pp. 68–73
THE SHORT VERSION
Mat Ward follows Imotekh’s invasion of a frozen mining world and Marshal Helbrecht’s attempt to interrupt the awakening of a buried tomb. Four linked scenarios carry injuries, surviving units and damage to Necron command into later games. The historical ending remains a Sautekh victory and Helbrecht’s humiliating loss of a hand, while the playable sequence allows opponents to contest each stage themselves.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 384, pp. 68–73.
The contents spells the planet Schrödinger VII; the article title and body consistently print Shrödinger VII. Both spellings are indexed as tags.
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