EditorialWD 384 · Inside cover
Andrew Kenrick reviews a year of new armies, monsters and the magazine’s complete Sisters of Battle Codex. December revisits those developments through binding scrolls, Apocalypse formations, a Necron campaign and large-model painting. Blood in the Badlands introduces the studio’s campaign and siege rules, while three battle reports test the year’s releases in different games.
Warhammer Fantasy BattlesWarhammer 40,000
CommunityWD 384 · p. 11
The news page previews roleplaying supplements about Imperial law and First Founding Space Marines, alongside the separate Blood Bowl: Team Manager card game. A report names the winners of an Ultramarines film competition and describes another artwork contest. Dave Andrews and fellow historical re-enactors also appear taking a break with a copy of White Dwarf.
Warhammer 40,000Blood Bowl
LoreWD 384 · pp. 14–19
Under a fictional commission from Boris Todbringer, Simon Grant describes the threat hidden inside the Empire’s forests. Beastmen resent human civilisation and organise warherds around strength, with Gors, Ungors, elite Bestigors, Minotaurs and protected Bray-Shamans occupying different places. The account challenges the Empire’s assumption that scattered forest creatures cannot threaten fortified settlements and introduces the immense monsters that follow their armies.
Warhammer Fantasy BattlesBeastmen