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RULES·WHITE DWARF 384

Ice Cavern Showdown

December 2011·p. 73

THE SHORT VERSION

The final clash pits surviving Templars from earlier missions against a 2,000-point Necron army, or equal 2,000-point forces for a standalone game. Destroyed units score points and either commander’s death adds a substantial bonus. Unstable ice can kill models as they move, run or assault, and the underground setting removes Imotekh’s storm and restricts which units can Deep Strike.

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Find this article in White Dwarf 384, p. 73.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.