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CAMPAIGN·WHITE DWARF 384

Bloodied in the Badlands

December 2011·pp. 20–21

THE SHORT VERSION

Andy Hall introduces the studio campaign recorded in Blood in the Badlands, where rival empires pursue Fozzrik’s returning Flying Fastness across four seasons. Its Mighty Empires map system, underground battles and new siege rules support a narrative built from actual games. Seasonal multiplayer finales escalate the conflict, and the book records practical organisation, scenarios and hobby work alongside the betrayals and victories.

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Find this article in White Dwarf 384, pp. 20–21.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.