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RULES·WHITE DWARF 383

Attack on Traitor’s Gate: The Scenario

November 2011·pp. 46–52

THE SHORT VERSION

The narrative mission gives defenders a broad fortified deployment area and lets Necrons approach from three sides and take the first turn unless the initiative is seized. Five objectives determine the result after five turns, with an additional reward if the Eldar kill Imotekh in assault. Mat Ward explains how lowering the bastions’ armour and adjusting an existing mission supports the story without requiring a wholly new game system.

Back to the original

Find this article in White Dwarf 383, pp. 46–52.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.