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TACTICS·WHITE DWARF 383

Beefy Formations and Big Clubbers

November 2011·pp. 87–88

THE SHORT VERSION

Units of six or eight Ogres exploit monstrous-infantry ranks and supporting attacks without becoming excessively unwieldy. Champions are useful both for an extra attack and for challenges, while weapon choices balance more damage against an ironfist’s protection. Ironguts and attached Bruisers or Tyrants strengthen the decisive units; Jervis also suggests a much larger Ogre horde when the battle size supports it.

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Find this article in White Dwarf 383, pp. 87–88.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.