TacticsWD 383 · pp. 40–43
Andy Hall and Mat Ward discuss a resilient army built around damaging shooting and repeated self-repair. Gauss, tesla and particle weapons offer different ways to threaten troops and vehicles, while Deathmarks, elite melee units and Crypteks broaden the choices. Ghost Arks combine transport and replacement Warriors, and new vehicle rules turn the visual ideas of hovering command and immense energy weapons into practical battlefield roles.
Warhammer 40,000Necrons
InterviewWD 383 · pp. 70–75
Simon Grant explores Dave Andrews’ latest piece of Imperial architecture, a patched and precarious observatory that records generations of repairs. Skulls, heraldry and a ruined viaduct place it firmly in the Warhammer world, while alternate battlements permit a military rather than magical summit. Rules suggestions and an illustrated feud between neighbouring Wizards show how that character can feed into games.
Warhammer Fantasy Battles
RulesWD 383 · p. 73
Suggested rules treat the main house and elevated tower as separate building sections joined by the walkway. Ordinary troops must occupy the lower section before reaching or assaulting the tower, and only one model fights on each side during that restricted assault. Players can additionally classify it as arcane architecture or a Storm of Magic fulcrum, with the article presenting these as agreed options rather than a compulsory universal profile.
Warhammer Fantasy Battles