Purge the Arch-Heretic
October 2011·pp. 82–83
THE SHORT VERSION
The defender deploys around the centre and names a non-vehicle HQ model as the Arch-Heretic, while the Sisters enter from the long edges. Destroyed units score normally, but killing the leader adds a bonus that increases if flame weapons have wounded him. Leaving him alive causes an automatic Sisters defeat, while his followers gain local Fearless protection and the attackers gain Preferred Enemy against their designated quarry.
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Find this article in White Dwarf 382, pp. 82–83.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.