Standard Bearer
August 2011·pp. 72–73
THE SHORT VERSION
Jervis Johnson argues that rules for a miniature wargame should grow from its models and imagined world. Abstract games can succeed on their mechanics alone, but an unrelated special ability can weaken a Warhammer design even if it balances well. He recommends returning to the background and miniature when a rule needs improvement, while remaining willing to reconsider familiar assumptions during development.
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Find this article in White Dwarf 380, pp. 72–73.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.