TacticsWD 380 · p. 21
A 2,998-point force places Ashktar on a Terrorgheist above a broad infantry host supported by Necromancers, a Wight King, a Tomb Banshee and two Cairn Wraiths. The accompanying plan uses replenishable blocks to hold enemies, Ethereal heroes to inflict damage safely against ordinary weapons, and Grave Guard or the Varghulf to finish important fights. Dire Wolves hunt war machines while the Ghoul King combines magical support with the Terrorgheist’s ranged scream.
Warhammer Fantasy BattlesVampire Counts
TacticsWD 380 · pp. 38–39
Light cavalry should strike after an enemy has committed and use priority or Heroic Moves to escape before a counterattack. Mounted shooting can wear down isolated enemies without surrendering mobility, while small formations offer useful harassment without absorbing a whole army’s budget. Galadhrim Knights, Riders of Rohan, Haradrim Raiders and Warg Riders illustrate different combinations of bow fire, poison, throwing spears and mount strength.
Middle-earth Strategy Battle GameGaladhrim
TacticsWD 380 · pp. 40–41
Heavy cavalry can form an arrowhead around a strong mounted hero, with supporting riders and a banner turning a breach into a sequence of Heroic Combats. An army built around the charge needs reserves and cheaper heroes to keep movement under control after the first impact. The article also explains how terrain, countercharging mounted models and defensive shielding can blunt an opposing cavalry attack, using Morgul Knights and Imrahil’s Dol Amroth force as examples.
Middle-earth Strategy Battle GameMordor