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MODELLING·WHITE DWARF 379

Omega-Level Mission

July 2011·pp. 94–95

THE SHORT VERSION

Chad Mierzwa’s large cityscape fixes ruins to modular Realm of Battle sections to control bottlenecks, plazas and focal points. Movement-tray sheets become paving and concrete, while landing-pad pylons support aerial gantries between towering buildings. Dense rubble and fallen statues fill even the open areas, producing the multilayered battlefield used in the issue’s urban report.

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Find this article in White Dwarf 379, pp. 94–95.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.