A Magical Maelstrom
July 2011·pp. 18–27
THE SHORT VERSION
Simon Grant explores Storm of Magic with Mat Ward, who explains the narrative opportunity of fighting during a world-altering magical tempest. Arcane Fulcrums connect battlefield control to escalating spell power, while an extra Monsters and Magic allowance adds creatures, pacts and legendary artefacts to an existing army. The design deliberately brings back extravagant spells and old models within a setting that can contain their power, balanced by dangerous miscasts and the need to protect vulnerable objectives.
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Find this article in White Dwarf 379, pp. 18–27.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.