EditorialWD 379 · Inside cover
Andrew Kenrick welcomes an expansion built around the monsters and magic he regards as central to Warhammer’s appeal. Scrolls of Binding allow every army to acquire new creatures, while the issue explores the book, designers and studio players’ preparations before staging a large demonstration battle. A Cities of Death update and a second report extend the theme of dramatic, unusual engagements into Warhammer 40,000.
Warhammer Fantasy BattlesWarhammer 40,000
CommunityWD 379 · pp. 16–17
The video-game previews follow Captain Titus in Space Marine and a smaller squad boarding an Ork vessel in the downloadable Kill Team arcade game. Black Crusade offers roleplayers the opportunity to become Chaos Space Marines or human servants of the Dark Gods. Black Library begins a Storm of Magic fiction series with Razumov’s Tomb, tying the new tabletop expansion to stories of extraordinary magical conflict.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 379 · pp. 21–25
A Wizard occupying an Arcane Fulcrum receives powerful protection but risks both ordinary and additional miscast results. Presence, Equilibrium and Dominance determine which Cataclysm spells become available, while a rotating ascendant lore encourages opportunistic casting. The overview also explains cantrips, summoning, Dwarf Ancestor Runes, sorcerous pacts and the additional quarter-points allowance, showing how control, mobility and magical risk shape the expansion.
Warhammer Fantasy Battles