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RULES·WHITE DWARF 379

Cataclysm

July 2011·p. 89

THE SHORT VERSION

Each army carries a device toward the opponent’s designated command centre and tries to detonate it there. Nearby friendly infantry can recover a fallen carrier’s weapon, but an abandoned device remains where it drops until reclaimed. A successful detonation immediately wins; if neither side manages one, both lose, creating a symmetrical race between attack, recovery and defence.

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Find this article in White Dwarf 379, p. 89.

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