InterviewWD 378 · pp. 2–15
Andy Hall introduces the replacement of metal miniatures with a new resin range, describing the launch, revised clampack packaging and anticipated benefits for detailed models. Interviews with sculptors, assemblers and painters explain the contemporary expectations of sharper casting, lighter parts and easier conversion. Galleries of familiar characters demonstrate the scope of the change, while practical examples show how the material was being prepared and painted in the studio.
Warhammer Fantasy BattlesWarhammer 40,000
InterviewWD 378 · p. 7
Aly Morrison argues that matt resin makes sculpted details easier to read and brings a production casting closer to its original master. He compares an original Runelord sculpt with its Finecast version and anticipates lighter material permitting more adventurous poses. His comments capture the designers’ hopes for the new process, including reduced vulnerability to falls and fewer limits imposed by top-heavy metal components.
PaintingWD 378 · pp. 12–15
Joe Tomaszewski explains why detailed castings provide a useful foundation for precise painting while stressing that the craft still depends on practice. Darren Latham’s Astorath contrasts glossy red armour with non-metallic gold, and Matt Kennedy differentiates a Blood Knight’s dark barding from its brighter rider. Further classic characters show varied treatments of crystal, skin, cloth and weapons across the newly recast range.
Warhammer Fantasy BattlesWarhammer 40,0002 paint colours