EditorialWD 375 · Inside cover
Andrew Kenrick welcomes the largest plastic Warhammer monster yet, the Arachnarok Spider, and the first full-colour hardback army book for the new edition. The release shapes the issue’s enormous battle, painting workshop and Karak Eight Peaks campaign, while Dol Guldur and Armageddon offer other linked games. The editorial also bids farewell to Adam Troke as he returns from White Dwarf to games development.
Warhammer Fantasy BattlesWarhammer 40,000
RulesWD 375 · p. 26
The Arachnarok’s complete rules portray a huge venomous monster carrying a separately attacking Forest Goblin crew. Its thick armour, Stubborn nature and terrain-traversing abilities keep it mobile and difficult to dislodge, while one nominated Venom Surge attack can cause D6 wounds to a formidable victim. The howdah rules explain which characteristics the combined model uses and how a Great Shaman changes shooting allocation.
Warhammer Fantasy BattlesOrcs & Goblins
RulesWD 375 · p. 36
An attacker tries to demolish a key enemy resource such as a fungus forest or Dwarf brewhouse, while the defender sets up the battlefield and guards the objective. The scenario gives normally indestructible scenery Toughness and Wounds, allowing direct attacks and template fire to damage it. A substantial victory-point bonus rewards either its destruction or survival, making the terrain itself the battle’s focus.
Warhammer Fantasy BattlesDwarfs