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RULES·WHITE DWARF 374

The Rules of Engagement

February 2011·pp. 82–83

THE SHORT VERSION

Imperial and Ork teams compete for map locations over five campaign turns, with players aiming to fight twice per turn and accumulating location-based victory points. Spaceports enable distant attacks, jungle access depends on Cerbera Base, and the initial Ork landings are determined by physically dropping Rok markers onto the map. Later turns reward Planetstrike, cityfighting and Spearhead victories before a final Apocalypse battle grants an extra conquest, connecting the campaign’s mechanics to the invasion’s history.

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Find this article in White Dwarf 374, pp. 82–83.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.