EditorialWD 373 · Inside cover
Andrew Kenrick welcomes the Skaven’s new monsters and war machines as expressions of their particularly wicked blend of science and mutation. The issue’s heraldry feature has already tempted him toward Clan Septik, while the Dark Eldar return with a Wych Cult showcase and tactics. Middle-earth’s Free Peoples and expanded building rules provide other ways into the month’s hobby projects.
Warhammer Fantasy BattlesWarhammer 40,000
TacticsWD 373 · pp. 30–35
Phil Kelly recommends using Dark Eldar speed to choose favourable fights and deny retaliation, rather than simply racing straight into the opposing army. Raiders, deliberate vehicle screens and webway portals deliver specialised units where they belong; pain tokens then reward finishing weakened targets and can protect a unit before a counterattack lands. He explains why ending combat in the enemy turn is often safer than an immediate wipeout, and distinguishes the movement, equipment and escape tactics that make Reavers and Hellions effective.
Warhammer 40,000Dark Eldar
TacticsWD 373 · pp. 72–77
Andrew Kenrick gathers enthusiastic studio collectors to introduce War of the Ring’s Good armies and the different pleasures of building them. Rohan’s cavalry, versatile Gondor, elite Elves and resilient Dwarf kinbands offer contrasting approaches, while Forgotten Kingdoms allies add iconic heroes and capabilities a main army may lack. Each contribution connects the setting’s appeal to a practical starting collection and a few important battlefield strengths and limitations.
War of the RingRohan