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RULES·WHITE DWARF 372

Battlefield Challenges: Tower of Sorcery

December 2010·pp. 76–77

THE SHORT VERSION

Armies race along the table toward a three-level tower, with uncertain initial deployment and delayed reinforcements complicating the approach. Each floor is treated as a separate connected building, allowing assaults between levels and special access for flyers and large targets. Victory depends on holding more floors, while the ground floor doubles a garrisoned wizard’s casting and dispelling contribution. Jervis’s tactical notes stress occupying and screening the tower instead of being distracted by destroying the opposing army.

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Find this article in White Dwarf 372, pp. 76–77.

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