InterviewWD 369 · pp. 70–75
Joe Tomaszewski describes the route from painting Lord of the Rings figures and winning Golden Demon silver to commission work and the ’Eavy Metal team. He contrasts the bold, all-round readability of the studio style with directional lighting and explains why non-metallic metal gives him control over reflections but suits some display contexts better than others. His selected work demonstrates balanced warm and cool colours, reptile-inspired patterns, freehand, digital camouflage and increasingly confident reflective armour across Straken, Sigvald, Tycho, Eldar and other subjects.
Warhammer 40,000Warhammer Fantasy Battles
PaintingWD 369 · pp. 76–83
The returning painting clinic turns readers’ questions into worked examples for power weapons, Chapter armour, Eldar colours, living and necrotic skin, tarnished metal and elaborate banners. Each answer pairs practical colour stages with an explanation of the effect, from reserving the brightest energy highlights for a focal point to keeping weathering washes local enough that a metallic model remains readable. A final banner gallery shows the same principles in finished standards from several game ranges.
Warhammer 40,000Warhammer Fantasy Battles
PaintingWD 369 · p. 78
Joe Tomaszewski reproduces the film banner’s unusual muted green and blue palette by completing the fabric before its filigree. Carefully targeted green, brown, blue and black washes define the folds, then pale highlights restore the cloth before the dark decoration and yellow central emblem are added. The order is as important as the mixtures because painting the fine ornament first would obstruct the underlying banner work.
Middle-earth Strategy Battle GameLothlórien14 paint colours