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TACTICS·WHITE DWARF 366

The Lost Brethren

June 2010·pp. 50–51

THE SHORT VERSION

Death Company selection begins with a decision about likely targets and delivery. Relentless boltguns help thin hordes, special melee weapons attack tougher enemies and a Chaplain dramatically improves the charge through rerolls. Mat compares inexpensive walking units with fast Rhinos, jump packs and Land Raiders, while explaining why even a small surviving squad can earn its place after absorbing enemy fire.

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Find this article in White Dwarf 366, pp. 50–51.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.