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RULES·WHITE DWARF 366

Lightning War

June 2010·p. 35

THE SHORT VERSION

Lightning War places three objectives across the length of the table, separating them widely enough to demand an advancing force. Destroyed enemy super-heavy vehicles can add further objectives, turning wreckage into strategically useful ground. Control follows the presence of scoring units and the absence of enemy contesting units, so success requires both a swift attack and enough surviving formations to hold the gains when the random game length ends.

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Find this article in White Dwarf 366, p. 35.

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