TacticsWD 364 · pp. 36–41
Phil Kelly’s Beastmen plan combines a cheap central horde with several ambushing units, timing them to close a trap around valuable enemy regiments. He explains how to use imperfect arrival results, how Khazrak improves reliability and how Bestial Surge can accelerate the main advance. Two sample armies contrast this coordinated approach with a monster-heavy force that protects its destructive units until they reach the fight.
Warhammer Fantasy BattlesBeastmen
TacticsWD 364 · pp. 36–39
Several inexpensive ambushing units create enough arrival chances to threaten the enemy’s rear or sides at the same moment the main herd attacks. Late or misplaced units still block escape routes, guard against breakthroughs or hunt isolated artillery. Khazrak’s re-rolls and Bestial Surge improve the timing, but Phil stresses coordination over rushing the first available charge, turning simple numerical pressure into a combined combat-resolution advantage.
Warhammer Fantasy BattlesBeastmen
TacticsWD 364 · p. 40
The 1,998-point ambush list places Khazrak with Bestigors and a Battle Standard Bearer with the central Gors. Four inexpensive reserve herds threaten the flanks and rear, while Centigors and a chariot support the on-table advance. The deployment aims to keep the anvil dependable and the ambushers expendable, so the force can exploit several arrival positions without risking its most valuable unit on one uncertain roll.
Warhammer Fantasy BattlesBeastmen