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RULES·WHITE DWARF 364

Battlefield Challenge: Duel of Champions

April 2010·pp. 94–95

THE SHORT VERSION

Before the armies begin, secretly nominated champions fight to the death in the centre, each gaining Killing Blow. Every combat round allows selected units to surge forward, and the victorious champion grants first turn but remains exposed in the centre initially. Jervis’s notes explain the dilemma between choosing a powerful duellist and risking a vital general, with the accumulating advance moves potentially creating first-turn charges.

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Find this article in White Dwarf 364, pp. 94–95.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.