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PAINTING·WHITE DWARF 363

General Principles and Plotting Points

March 2010·p. 99

THE SHORT VERSION

The guide begins with three decisions: what the design is, where it will fit and when each part should be painted. Drafting near the final scale exposes spacing problems before they reach the model, especially in lettering. Waypoints transferred from the paper then guide connecting lines and blocked shapes, making repeated insignia more consistent and giving an inexperienced freehand painter a controlled route into more elaborate work.

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Find this article in White Dwarf 363, p. 99.

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