InterviewWD 362 · pp. 18–27
Andy Hall asks Phil Kelly how the new Beastmen book establishes a distinct culture driven by hatred of civilisation. Large regiments, unpredictable ambushes and Primal Fury replace the image of scattered minor raiders, while new monsters reinforce the army’s identity apart from Warriors of Chaos. Sculptors discuss shared weapon shapes, horns and anatomy, and the feature ends with banner design and practical four-stage painting advice.
Warhammer Fantasy BattlesBeastmen12 paint colours
LoreWD 362 · p. 26
Neil Hodgson builds Beastmen iconography around horns and skulls rather than repeated conventional Chaos symbols. Banners should look stolen, roughly altered or made from disturbing materials, reflecting a race that destroys and repurposes rather than manufactures. A red Ungor standard covered in bloody handprints exemplifies the idea: colour, material and motif all communicate the brayherd’s crude violence and contempt for its enemies.
Warhammer Fantasy BattlesBeastmen
PaintingWD 362 · p. 27
Duncan Rhodes supplies four compact recipes for a battle-ready Gor. Dark brown fur is drybrushed, washed and lightly highlighted, while flesh receives a warm wash and a pale finishing mix. Bone uses a brown foundation and controlled light edges, and metal is black-washed before bright silver highlights. The guide keeps each material distinct while remaining short enough to repeat across an entire herd.
Warhammer Fantasy BattlesBeastmen12 paint colours