RetrospectiveWD 360 · pp. 14–17
Andy revisits a year dominated by large kits, expanded battlefields and ambitious reports. Ork engines, Imperial tanks and new Empire models lead into Planetstrike and the return of Space Hulk. War of the Ring turns existing Middle-earth collections into formation armies. Painting masterclasses, a new Hall of Fame series and improved online assembly coverage round out the retrospective.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 360 · pp. 36–37
Twelve faction-specific options expand the invasion game’s asymmetric tools. Defenders can improve morale, protect strongholds or survive the opening bombardment. Attackers gain psychic disruption, darkness, inspiring arrivals and even individually dropped Orks. Each entry supplies its cost, declaration timing and effect, linking the mechanic to the army’s background.
Warhammer 40,000Space Marines
RulesWD 360 · p. 39
The fortress becomes three linked building sections with common access and substantial protection. Its annexes provide firing positions while units can move between the sections. Phil adds house rules allowing occupants to operate the attached weapons instead of their own. The article warns that these guns can make placement important to the balance of a normal mission.
Warhammer 40,000Dark Angels