AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 360

Blood and Sand: Campaign Upgrades

December 2009·p. 51

THE SHORT VERSION

Accumulated campaign points purchase reinforcements for the two final games. Options include siege weapons, ordinary troops, named formations and additional Fortunes or Fates. Some enter with the starting army while others arrive later from specified edges. The separate menus turn earlier achievements into concrete advantages rather than simply a running score.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 360, p. 51.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.