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SCENARIO·WHITE DWARF 359

Blood and Sand: Valley of Death

November 2009·p. 40

THE SHORT VERSION

Five objectives and a variable ending encourage a mobile skirmish. Moving close to the valley’s rocky walls adds the threat of falling stone. The larger battle changes deployment and ambush options according to the preceding result. Both games make the surrounding landscape part of the tactical problem.

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Find this article in White Dwarf 359, p. 40.

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