Master of the Hunt
November 2009·p. 102
THE SHORT VERSION
Kor’sarro holds a White Scars office devoted to enemies who have escaped the Chapter. Each hunt ends only when its quarry is found and beheaded, even if other duties interrupt the pursuit. The returning trophy receives a ritual transformation before joining those lining the fortress approach. The background connects the captain’s distinctive model to a wider culture of vengeance and remembrance.
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Find this article in White Dwarf 359, p. 102.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.