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SCENARIO·WHITE DWARF 359

Blood and Sand: The Ruins of Karna

November 2009·p. 41

THE SHORT VERSION

Players recover heavy plunder while a Barrow-wight and the dead interfere with the skirmish. The neutral creatures follow a defined control system and threaten treasure carriers in particular. The larger battle gives the earlier winner a central prize-bearing formation. Special blades, dangerous side effects and transferable treasure keep the reward contested.

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Find this article in White Dwarf 359, p. 41.

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