Blood and Sand, Part Two
November 2009·pp. 35–41
THE SHORT VERSION
The six participants report their first linked battles and prepare a second round. Mat dominates both games on the Harad Road, while Chris and Nick split their victories at Karush. A skirmish draw and a substitute player complicate the third pairing. New scenario packs move the campaign to Abrakhan, a dangerous valley and haunted Karna, with clarified rules for draws and changed armies.
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Find this article in White Dwarf 359, pp. 35–41.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.