Cleanse and Burn: Mission Report
September 2009·pp. 24–43
THE SHORT VERSION
Andy’s Blood Angels attempt to cleanse two rooms before Tom’s Genestealers destroy their specialist weapons. Turn maps and Jervis’s commentary expose the consequences of deployment, time pressure and broken perimeters. Zael survives an unlikely attack and receives enough command points to reach the final room. A second game with reversed roles ends in another win for Andy, illustrating the value of playing both sides.
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Find this article in White Dwarf 357, pp. 24–43.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.