Rok of Ages: Mustering and Conquest
August 2009·pp. 36–39
THE SHORT VERSION
The campaign progresses through invasion, wider war and a large finale. Red and blue flags show team control while individual markings preserve each player’s achievements. Initial placement, unclaimed tiles and rules for returning after losing all territory keep participation flexible. Upgrades are built into the map or distributed between phases, with conquest still based on the Planetary Empires framework.
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Find this article in White Dwarf 356, pp. 36–39.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.