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INTERVIEW·WHITE DWARF 356

Planetary Empires: A World to Conquer

August 2009·pp. 16–21

THE SHORT VERSION

Andy discusses the map kit’s development with Jervis. Compatibility with Mighty Empires expands the available landscapes, while a deliberately concise campaign system encourages adaptation. Resource tiles and a handicap against runaway leaders connect the map to individual battles. Industrial and ice-world examples show how painting and invented geography establish very different settings.

AT THE PAINTING DESK

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Back to the original

Find this article in White Dwarf 356, pp. 16–21.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.