Planetary Empires: A World to Conquer
August 2009·pp. 16–21
THE SHORT VERSION
Andy discusses the map kit’s development with Jervis. Compatibility with Mighty Empires expands the available landscapes, while a deliberately concise campaign system encourages adaptation. Resource tiles and a handicap against runaway leaders connect the map to individual battles. Industrial and ice-world examples show how painting and invented geography establish very different settings.
AT THE PAINTING DESK
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FOLLOW A THREAD
Back to the original
Find this article in White Dwarf 356, pp. 16–21.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.