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RULES·WHITE DWARF 356

Rok of Ages: Meridian’s Special Territories

August 2009·pp. 40–43

THE SHORT VERSION

Meridian’s locations affect both strategic conquest and the battles fought below. Rivers, mountains and defensive networks resist capture, while forests and crater pits favour particular approaches. The Arcadia laser can erase tiles and the Benefact missile threatens to end the whole campaign. An observatory reveals enemy preparations, and a Warp Gate offers dangerous passage through the webway.

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Find this article in White Dwarf 356, pp. 40–43.

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