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COMMUNITY·WHITE DWARF 351

Organising an Apocalypse Game

March 2009·p. 16

THE SHORT VERSION

Tom Meer explains how his gaming group prepares for enormous battles. A suitable venue, reliable transport and agreed packing responsibilities matter as much as the rules. Written reminders prevent players leaving essential equipment behind. His experience makes the practical planning part of the enjoyment rather than an obstacle to it.

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Find this article in White Dwarf 351, p. 16.

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