Mighty Champions
March 2009·pp. 34–38
THE SHORT VERSION
Kevin’s campaign house rules keep named characters and their equipment consistent across battles. Achievements earn points for advances, while defeat can bring lasting injury or death. Legendary abilities, healing and nemesis relationships make leaders increasingly individual. Suggestions for chronicles and conversions help those developing rules become visible stories on the tabletop.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 351, pp. 34–38.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.