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RULES·WHITE DWARF 351

Mighty Champions

March 2009·pp. 34–38

THE SHORT VERSION

Kevin’s campaign house rules keep named characters and their equipment consistent across battles. Achievements earn points for advances, while defeat can bring lasting injury or death. Legendary abilities, healing and nemesis relationships make leaders increasingly individual. Suggestions for chronicles and conversions help those developing rules become visible stories on the tabletop.

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Find this article in White Dwarf 351, pp. 34–38.

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