TacticsWD 350 · pp. 28–29
The suggested collection begins with substantial Saurus regiments, supported by both skirmishing and ranked Skinks to channel opponents and exploit flanks. Temple Guard provide a dependable anchor, Cold One Cavalry protect or attack a flank, and metal characters and specialist creatures fill the remaining gaps. A Slann strengthens the central formation further, while Salamanders and Razordons add the short-ranged shooting needed to complement the close-combat core.
Warhammer Fantasy BattlesLizardmen
TacticsWD 350 · pp. 36–41
Jeremy Vetock gathers the Studio’s Ork players’ favourite ways to overwhelm an opponent with too many simultaneous threats. The basic surge becomes more effective when attacks are layered, flanks have distinct jobs and vulnerable but disruptive specialists draw fire away from the main mobs. Oddboyz then improve resilience, mobility or firepower, while the players’ disagreements show that the codex supports many effective approaches rather than one mandatory army formula.
Warhammer 40,000Orks
TacticsWD 350 · pp. 37–38
A direct Ork advance succeeds only if enough fighting power survives to break the enemy line. The article contrasts a mass of Boyz, a mechanised rush and a smaller assault of walkers and Battlewagons, then illustrates Fil Dunn’s strong and fast flanks around a Boyz centre. Phil Kelly instead commits Trukks in successive waves, accepting losses in the first line so another attack is already approaching when the opponent responds.
Warhammer 40,000Orks