CommunityWD 349 · p. 10
A first look at the forthcoming plastic Shadowsword explains that the kit will build six super-heavy variants rather than a single vehicle. The page also follows Fantasy Flight Games’ support for licensed games: Dark Heresy receives reprinted core material and Disciples of the Dark Gods, while the revised fourth-edition Talisman gains plastic playing pieces and an upgrade route for owners of the earlier printing.
Warhammer 40,000Dark HeresyImperial Guard
ShowcaseWD 349 · p. 11
Studio staff report on their entries in the 2008 Golden Demon Open competition, including Joe Tomaszewski’s gold-winning Marneus Calgar and Mike Anderson’s bronze-winning pirate diorama. Fil Dunn’s Tau Broadside and Keith Robertson’s Lizardman character illustrate the other personal projects reaching the judging tables. The surrounding notes also offer a glimpse of Matt Hutson’s Armageddon campaign map and work in the art department.
Warhammer 40,000Warhammer Fantasy BattlesUltramarines
LoreWD 349 · pp. 14–23
Phil Kelly follows the growth of a Waaagh! from local brawling into a planetary and then interstellar invasion. Meks’ construction projects and towering Gargants act as religious rallying points, drawing warbands into an increasingly violent hierarchy before the fleet launches into the uncertain currents of space. The accompanying battlefield discussions connect this background to mobs, Stormboyz, Kommandos, specialist shooters, Oddboyz and the conspicuous status of Nobz.
Warhammer 40,000Orks