TacticsWD 349 · p. 17
Large Boyz mobs combine numbers, a formidable charge and a power-klaw Nob who can threaten opponents ordinary choppas struggle to wound. The discussion stresses the intimidating volume of attacks from a full mob and the way that cheap Gretchin free the better fighters for offensive work. Objective holding therefore belongs in the plan alongside the straightforward attraction of overwhelming an enemy in combat.
Warhammer 40,000Orks
TacticsWD 349 · p. 18
Stormboyz are presented as a way to deliver an assault much faster than footslogging Boyz, using their unusually long movement to cross the battlefield and exploit openings. Boss Zagstruk changes their role further by allowing a spectacular arrival from reserve and an immediate attack, with his bionik talons supplying the hitting power. Speed is the appeal, but the article keeps the unit’s risky, unpredictable Ork character in view.
Warhammer 40,000Orks
TacticsWD 349 · p. 19
Kommandos can begin close to vulnerable targets and move through difficult ground more reliably than ordinary Boyz, making them useful for attacking supporting weapons and exposed infantry. Burnas give the mob both short-ranged fire and close-combat options. Snikrot’s ability to bring his unit on from an unexpected table edge turns that harassment into a threat that can alter an opponent’s deployment before the ambush even arrives.
Warhammer 40,000Orks