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RULES·WHITE DWARF 349

The War for Bhorc Prime

January 2009·p. 56

THE SHORT VERSION

Four scenario outlines define the campaign’s varied objectives: submarines become active hazards at the dockyard, pilots launch aircraft from the airstrip, the highest model wins the scrapyard, and a moving super-gun threatens Furnacehive in the Apocalypse finale. The games use different points limits and deployment styles, with some force-organisation restrictions relaxed. These summaries explain the special premises and links; the introductory feature directs readers online for the fuller scenario material.

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Find this article in White Dwarf 349, p. 56.

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