Witch Hunt
October 2008·pp. 64–69
THE SHORT VERSION
Sicarius’s Ultramarines establish an early objective lead in a dense jungle, using combat squads, Sternguard and specialist characters. Glenn More’s arriving Eldar and Asurmen’s rampage gradually remove the holders, while Sicarius eventually kills the Phoenix Lord. A final Falcon volley clears another Marine position, leaving the Seize Ground mission drawn at one objective each. The game demonstrates both the reach of flexible Marine squads and the cost of directing too much fire at one hero.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 346, pp. 64–69.
The shared army selection is on pages 60–63 and post-battle commentary on 82–83; this range covers the separately titled battle narrative.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.