Fil’s Kan Factory
October 2008·pp. 50–51
THE SHORT VERSION
A Deff Dread, three Killa Kanz and another Trukk give Fil Dunn more support and a new conversion project. He realises the squadron rules make some purchased upgrades redundant, a useful reminder to check assumptions from earlier editions. Games against Chaos and Tyranids yield mixed results, with another lost home objective proving decisive. Painted metal chips and a guard-squig marker keep the Goff force humorous and visually consistent.
AT THE PAINTING DESK
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Find this article in White Dwarf 346, pp. 50–51.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.