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TACTICS·WHITE DWARF 346

The Magic of Middle-earth: Part One

October 2008·pp. 52–57

THE SHORT VERSION

Simon Grant divides magic into powers that augment allies, blast enemies or confound individual threats. He explains how positioning, movement timing and coordinated attacks turn each category into more than an isolated dice roll. Counterplay includes engaging casters, conserving Will and protecting likely targets. Examples involving Shamans, Ringwraiths and the Wizards stress choosing the right magical job before paying for a prestigious hero.

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Find this article in White Dwarf 346, pp. 52–57.

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