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COMMUNITY·WHITE DWARF 346

A Tale of Four Gamers: Month Three

October 2008·pp. 43–51

THE SHORT VERSION

The collectors grow towards thousand-point games and earn additional points for custom objectives. Neil embraces the new Crimson Fists rules, Pete discovers that upgrades cannot replace useful units, Matt combines a mechanised attack with better mission discipline, and Fil adds walkers to his Orks. Their objective models range from fallen Marines to a guard squig. The instalment connects modelling choices with the lessons emerging from regular play.

AT THE PAINTING DESK

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Find this article in White Dwarf 346, pp. 43–51.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.