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RULES·WHITE DWARF 345

Scenario 2: Assault on Zanzag’s Lair

September 2008·pp. 56–57

THE SHORT VERSION

A traced Ork Submersible reveals Zanzag’s cavern, letting the Ultramarines attack through its waterfall entrance. This Apocalypse game adds a Thunderhawk and Submersible to forces of at least 3,000 points each, with slain leaders becoming exclusive objectives. Surprise grants the Marines the first turn and temporarily unsettles the Orks, while Zanzag’s special ammunition improves their shootas. The cave confines the gunship to skimmer movement.

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Find this article in White Dwarf 345, pp. 56–57.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.