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CAMPAIGN·WHITE DWARF 345

Warhammer Raids: Part One

September 2008·pp. 36–41

THE SHORT VERSION

Gav Thorpe expands warfare beyond pitched battles into the looting, slavery and arson that fill the setting’s history. Common rules govern burning buildings, prisoners, treasure and watchtowers, then two scenarios put them into action. A mobile Dark Elf force provides an example of raiders organised for such tasks. The article invites house-rule experimentation and prepares for further scenarios and linked campaigning in the second instalment.

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Find this article in White Dwarf 345, pp. 36–41.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.