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RULES·WHITE DWARF 345

Scenario 2: Loot and Pillage

September 2008·p. 40

THE SHORT VERSION

Three central buildings become the target of a ten-turn raid. The attackers earn points from loot they still possess, while the defenders score for destroyed or fleeing attacking units. Starting around the settlement gives the defenders an immediate position to protect, but the raiders can approach from different directions. A Dark Elf atrocity at Handelsee supplies the narrative example for a mission in which theft matters more than holding ground.

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Find this article in White Dwarf 345, p. 40.

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