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RULES·WHITE DWARF 345

Scenario 3: The Beast at Bay

September 2008·pp. 58–59

THE SHORT VERSION

The campaign concludes with 1,500-point armies containing the boxed forces and fighting over table quarters. Killing the enemy commander adds to the territory score and can also earn an extra campaign point, linking personal rivalry to the mission. Variable game length makes late positioning uncertain. A damaged promethium pipeline offers cover but risks burning infantry that end a turn on it.

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Find this article in White Dwarf 345, pp. 58–59.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.