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RULES·WHITE DWARF 344

Mordor Terrain Rules

August 2008·p. 95

THE SHORT VERSION

Four environmental rules turn Mordor into an active danger. The moving Red Eye weakens Good fighters and strengthens Evil courage, while lava destroys models that fall into it. Matching priority rolls trigger an eruption table with ash, tremors, falling rock or poisoned air. Razor-thorn obstacles can wound travellers even when they cross successfully, making positioning and alternative routes important before combat begins.

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Find this article in White Dwarf 344, p. 95.

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