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INTERVIEW·WHITE DWARF 342

Warhammer Online: Age of Reckoning

June 2008·pp. 62–65

THE SHORT VERSION

Mark Latham visits EA Mythic and finds developers determined to preserve Warhammer’s imagery and character in an online world. Six races form opposing alliances, with matched adversaries, varied careers and personalised equipment feeding an escalating war towards enemy capitals. The artists’ consultation with the Studio and the developers’ own miniature collections support that aim. Screenshots and concept art demonstrate the familiar places and personalities behind the forthcoming computer game.

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Find this article in White Dwarf 342, pp. 62–65.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.